/*
cutscene_init();
*/
global.cutscene = false;
global.cutscene_map = ds_map_create();
global.cutscene_characters = ds_map_create();
global.cutscene_id = "";
global.cutscene_queue_id[0] = -1; //Cutscene action id
global.cutscene_queue_id[1] = -1; //Cutscene character id
global.cutscene_queue_id[2] = -1; //Cutscene wait for end
global.cutscene_queue_id[3] = -1; //Cutscene value 1
global.cutscene_queue_id[4] = -1; //Cutscene value 2
cutscene_action_id = -1;
cutscene_action_character = -1;
cutscene_waitforend = false;
cutscene_action_value[0] = -1;
cutscene_action_value[1] = -1;
cutscene_nextaction = false;
